Posts

Showing posts from February, 2026

Senior Port Part 2: Week 5

Image
 Jeez, this is actually getting a lot harder then I originally thought, but it's a good challenge. I had to retract and change a lot of hand movements this week due to compiling issues I hadn't noticed, although I did end of making look a little more natural. I added a lot of feedback I got, which included adding bounces to each leg during the 'I need to pee really bad" part, and swaying the hips along the hops too. My main trouble came when trying to make it look like there was more of a struggle when the character hit's the door for the second time.    Here's the link:  

Senior Port Part 2: Week 4

Image
 This week I made more adjustments based off of my peer's feedback. Next week I hope to finally get into splining.   

Senior Port Part 2: Week 3

Image
 This week I got some more polishing done with my blockout. I got my inbetweens in, still not done with the hands, but I think instead of going a 1-1 with the reference, I'm actually going to keep this a full body shot instead of cutting it on the knees. Instead of going for minuet expressions, I'll go for big readble ones that can come across even with the camera being farther away. Next week I'll probably move into Spline for further cleanup.  Here's the youtube Link: https://youtu.be/FcI2g0fDWCs  

Senior Port Part 2: Week 2

Image
 This week I blocked out the entire body-mechanic animation. Using the scene from Charlies Angels, and making a quick model blockout myself, I made the scene in Maya. I haven't animated the hands or facial expressions yet as I want to wait for my key poses to all be done first.