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Showing posts from December, 2025

Senior Port Final

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 At the beginning of the semester I had a plan, a plan that went completely off the rails. My initial idea was to focus on character animation with an emphasis on body mechanics, then move onto a quadruped at the end. It worked for a few weeks, but then I switched to a quadruped quicker then I wanted to. It took longer then planned to finish my Dragon Walk Cycle because it was pretty rough to figure out. I had quite a bit of trouble learning how to animate the front and back legs.      After that I moved onto a Raptor Rig, which was pretty interesting to learn. It was similar to the Dragon in "creature" mechanics but learning how to animate the legs like an animal while the arms like a human was an experience.        I also have some animation work I did while on the 495 game side. To match the vibe and style of the game, the animation team decided to stick to the "Stepped" version of the graph editor. That decision really helped to make the ...

Senior Port Week #14

 This is the last week of blogs for the class, sadly. This week I got feedback on my walk, and got it to a place where I like, and started the raptor walk. Although similar to the bipedal run of a human, it was a challenge due to the different bone structure of the legs for the Raptor in comparison to a person. Least to say, it does NOT look good right now, but that's okay because I'm going to finish it this week.  Currently I'm having quite the bit of trouble with getting the feet to move swiftly and smoothly at the same time, so I'll be going to my professors class to pick his brain (Sorry in advance Mark). Here's the shot so far!    Next week I'll be working on adjusting the loop, making sure it's actually going in the correct arc (infinity) instead of being linear. See you on my final post!