Senior Port Final
At the beginning of the semester I had a plan, a plan that went completely off the rails. My initial idea was to focus on character animation with an emphasis on body mechanics, then move onto a quadruped at the end. It worked for a few weeks, but then I switched to a quadruped quicker then I wanted to. It took longer then planned to finish my Dragon Walk Cycle because it was pretty rough to figure out. I had quite a bit of trouble learning how to animate the front and back legs.
After that I moved onto a Raptor Rig, which was pretty interesting to learn. It was similar to the Dragon in "creature" mechanics but learning how to animate the legs like an animal while the arms like a human was an experience.
I also have some animation work I did while on the 495 game side. To match the vibe and style of the game, the animation team decided to stick to the "Stepped" version of the graph editor. That decision really helped to make the process quicker, but it was also a fun learning experience because I had to rely on making the actions look good without the "Spline" features.
The YouTube Link:
All in all, I'm quite happy with what I got to complete this semester. Although I didn't make it to my original goals, I learned a lot about quadruped and animal animations, which was really helpful. I'm excited to continue this into next semester where I'll be taking the class again, and focusing on quick acting shots.
Comments
Post a Comment