495 Sprint 1
During this sprint, I didn't have a lot of things to do, mostly because my position within the team is animator, rigger, and character modeler. All I was assigned and able to do involved compiling the references needed for the animators to use when we are able to. It wasn't anything new or difficult, I either looked through footage on YouTube to find angles and shots of what we needed, or I filmed them myself.
For example, what I turned in for one of my assigned cards.
For the next sprint, luckily, I'll be getting into character modeling. I had to originally wait for the concept artist and designer to decide on the final design, but now I'm able to start on the game's main character, Bob. Although he will be low poly, and faceless, I still have to build out his body, texture and rig it.
End of Sprint 1.

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