495 Sprint 3

    During this sprint I got a lot finished! It started out with the Pedestrian needing to be rigged which was a lot easier than the DuckBob Rig because it was a lot more basic. Aka, no fingers. I actually got the IK feet down this time and made a neck/head controller too. This youtube tutorial really helped with the feet; https://youtu.be/VQ5H0NrNOV4?si=KmNi5vj4129bg9Em. When I first got the rig I had to delete a part of the model since the modeler in charge of it still had the body modeled underneath the clothing and that would have been unnecessary/ harder for me to rig with. The rule of thumb I've been taught when it comes to modeling for rigging is, "If they don't see it, you don't need it". 

Here is the walk cycle I animated with the pedestrian rig! It's going to be playing on loop in the game.



I also got the model for the Wendigo finished! This one was a bit of a challenge since I've never modeled a quadruped before but because of the amazing reference sheet our 2D artist made, I think it turned out pretty good. Everything was modeled in Zbrush since I have more experience soft-sculpting in there and not Maya. I used a lot of muscle groups for humans as reference for the legs and arm like limbs and a deer for the skull, antlers, and hooves. The fur would be the hardest part of this since I had to manually place each piece to try to match the reference. 

Here's the finished sculpt!



Next sprint I'll be retopologizing the Wendigo, UV'ing and texturing it, then making the rig and filming some reference videos for the animation. 

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